What is Root?
Root is a woodland war game where every player sits down with a completely different set of rules, pieces, and goals. The base box pits the industrial Marquise de Cat, the feudal Eyrie Dynasties, the rebel Woodland Alliance, and the roving Vagabond against each other — and its expansions add six more (the Lizard Cult, Riverfolk Company, Underground Duchy, Corvid Conspiracy, Lord of the Hundreds, and Keepers in Iron) — the ten covered here, each listed below with its Reach, though later expansions add more still.
You all share the same map and the same deck of cards, but the way you score points, take actions, and interact with the board is unique to your faction. No two games feel the same because the factions create wildly different power dynamics every time.
Never played an asymmetric game? The secret is that you only have to master one faction — your own. Your faction board walks you through your turn phase by phase, and the rules everyone shares — moving, battling, ruling clearings, crafting — fit on a single reference card. Spend your first game learning your engine and just enough about your neighbors to notice when they are about to score, because in Root the balance mechanism is the players themselves.