Background
The Vagabond is unlike any other faction on the board. You have no territory, no buildings, and no warriors — just a single wandering figure picking through the forest for useful items and forging quiet alliances with whoever is winning. Where others fight over clearings, you slip between the battles and collect the spoils.
The Vagrant is the most deliberately provocative face of this wandering life. You don't just profit from conflict — you manufacture it. Your starting kit of a Boot, a Torch, and a Coin sets you up to be everywhere at once: the Boot keeps you mobile, the Torch is the engine of your signature trick, and the Coin gives you a Refresh bonus that no other starting Vagabond enjoys from turn one.
Where other Vagabonds tolerate war as a backdrop, you are a Vagrant — a deliberate agitator who wanders into the middle of someone else's territory and lights a fuse, then steps back to count your points while the smoke clears.
Torch
Boot
Coin
Sword or spending a whole turn in a fight. You can trigger a damaging battle, collect the points, and then Aid the battered winner — advancing your relationship while they're too busy repairing losses to retaliate.