Background
The Vagabond is unlike any other faction on the board. You have no territory, no buildings, and no warriors — just a single wandering figure picking through the forest for useful items and forging quiet alliances with whoever is willing. Where others fight over clearings, you slip between the battles and collect the spoils.
The Adventurer is the quest-dedicated variant of this wandering life. Where others might raid or craft, the Adventurer throws herself into the woodland's side-tasks — the posted quests that other factions ignore entirely. Your signature ability, Improvise, removes the usual restriction on what items a quest demands: once per turn while completing a quest, you can damage any unexhausted item and have it count as whichever item the quest actually requires. That starting Hammer is no accident — it's there to repair the items you burn on the way.
You begin with a Torch, a Boot, and a Hammer — a lean kit that prioritizes mobility, ruin exploration, and self-repair over early aggression.
Torch
Boot
Hammer