Background
The Vagabond is unlike any other faction on the board. You hold no clearings, field no army, and answer to no banner — just a lone wandering figure weaving through a forest already torn apart by larger powers. Your currency is items: boots carry you across the map, swords let you fight, torches unlock ruins and fuel your most destructive trick, hammers let you repair, and crossbows let you eliminate targets without the mess of a full battle.
The Scoundrel is the incendiary side of the Vagabond life. Where the Thief picks pockets and the Tinker tinkers, you burn things down. Your signature move — Scorched Earth — lets you exhaust your torch to place it in your current clearing, removing every enemy piece there and permanently blocking anyone from placing new pieces or moving into that space. It is a one-time-use nuclear option on each torch you carry, and it reshapes the board in ways that no other single Vagabond action can match.
You arrive with two Boots, a Crossbow, and a Torch — a kit built for rapid movement, precise surgical strikes, and the threat of scorching any clearing you pass through. You are not here to build a kingdom. You are here to ensure no one else keeps theirs.
Torch
Boot
Crossbow
Sword, crafting costs the symbols on a card, and everything else costs whatever the action specifies. Items damaged in battle sit off your tracker until repaired with a
Hammer, so your effective action count on any given turn is exactly how many undamaged, un-exhausted items you have ready.