Tabletop Companion
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Vagabond (Scoundrel) turn

Birdsong

Refresh Items

Flip exhausted items on your tracker back to their ready side, up to your Refresh limit. Your Refresh limit is 3, plus 1 for each Coin-class item you have on your tracker.

  • Hint Skipping Refresh leaves your items unavailable for the turn. There is almost never a good reason to skip it — always use your full Refresh limit.

Slip (optional)

Move yourself into an adjacent clearing without spending or exhausting any items, even if a Hostile faction has pieces there.

  • Hint Slip is your only fully free movement — it costs nothing. Use it to reposition without burning a Boot when you just need to shift one clearing.

Daylight

Take Actions

Take as many actions as you like, in any order, as long as you have the required ready items to exhaust. Each action exhausts one or more items:

  • Move — Exhaust a Boot to move to an adjacent clearing. If a Hostile faction has pieces in the destination clearing, also exhaust a Sword.
  • Battle — Exhaust a Sword to initiate combat in your current clearing against a faction present there.
  • Explore — Exhaust a Torch while in a clearing containing a Ruin to draw the top item card and take the listed item.
  • Aid — Exhaust an item matching a card you play to that faction, then give them the card. Improves your relationship with that faction and scores you VP.
  • Quest — Exhaust the two items listed on an active Quest card while in the matching clearing to complete the quest and claim its reward.
  • Strike — Exhaust a Crossbow to remove one enemy warrior or building from your clearing without starting a full battle.
  • Repair — Exhaust a Hammer to move one of your damaged items back to your tracker.
  • Craft — Exhaust the item(s) matching a card's craft cost to craft that card from your hand.
  • Hint Items get damaged during battle and from attacks by Hostile factions. Damaged items sit off your tracker and cannot be used until repaired with a Hammer.
  • Hint Each Aid action advances your Relationship track with the faction you help, unlocking better bonuses and higher VP per Aid as the relationship improves.
  • Hint A faction becomes Hostile toward you after you battle them at Indifferent or higher standing. While they are Hostile, every time you move into a clearing they occupy costs an extra Sword exhaust.

Scorched Earth (Scoundrel's Special Action)

Once per turn, instead of using your Torch to Explore a ruin, you may use it for Scorched Earth: place the Torch token into your current clearing. When you do, immediately remove all enemy pieces from that clearing. From that point forward, no pieces of any kind may be placed into or moved into the scorched clearing while the Torch remains there.

This is a permanent, one-way commitment — the Torch leaves your item tracker and stays in the clearing. You will not get it back.

  • Hint Unlike most item exhaustion, Scorched Earth removes the Torch from your tracker entirely — it becomes a map token. Plan carefully before using it, because that Torch is gone for the rest of the game.
  • Hint Scorched Earth is most punishing when it severs a clearing that a dominant faction depends on for movement or placing new buildings. A locked chokepoint can strand armies and cut off scoring for the rest of the game.
  • Hint If there is a ruin in the clearing you intend to Scorch, Explore it first this turn — or come back to loot it before you commit to burning. Once the Torch is placed, you cannot use it to Explore that ruin.

Evening

Rest (if in a forest)

If you are currently in a forest, move all your damaged items back to your tracker and flip all exhausted items to their ready side — a full item reset at no cost.

  • Hint Outside a forest, you can only repair items one at a time during Daylight by spending a Hammer. Resting in a forest fixes everything at once — plan your routes to pass through forests when your item load is battered, especially after a Scorched Earth play that may have drawn counterattacks.

Score by Coins

Score victory points equal to the number of Coin-class items on your tracker.

  • Hint Coin items both raise your Refresh limit during Birdsong and contribute directly to your Evening score. Accumulating Coins compounds your advantage each turn.

Draw and Discard

Draw 1 card, plus 1 additional card for each Bag-class item on your tracker. Then discard down to a maximum of 5 cards.

  • Hint The Scoundrel's starting kit has no Bags, so your base draw is 1 card per turn. Prioritize picking up Bag items from ruins and quests early to widen your hand, giving you more options for Aid and crafting between strike runs.