Background
The Lizard Cult are an outcast religious order, exiled to the margins of the Woodland and quietly growing in power. You start the game with a handful of warriors, no buildings, and a hand of cards — but an abundance of patience. Your strength is borrowed from everyone else at the table.
Every card any player discards goes to the Lost Souls pile rather than a normal discard pile. Those accumulated cards determine your Outcast suit — the suit most present in Lost Souls becomes Outcast, unlocking cheaper and more powerful actions in clearings of that type. When a suit stays Outcast two turns in a row it becomes Hated, reducing your conspiracy costs even further.
Your buildings are Gardens, and you construct them one suit at a time — fox, rabbit, mouse, or bird. A Garden marks religious territory and is the key to scoring. Unlike other factions, you score on demand rather than automatically each Evening: you choose when to cash in a card to claim the points your Gardens have earned.