Background
The Vagabond is unlike any other faction in Root. You hold no clearings, raise no buildings, and field no army — just a single wandering figure making its way through a woodland shattered by larger powers. Everything you accomplish flows through your items: boots get you across the map, swords let you fight, torches unlock ruins, hammers repair damage, and coins and bags expand what you can do in a single turn.
The Ronin is the duelist of the Vagabond family — quick on their feet and deadly once the swords are drawn. Your starting kit of two Boots, a Sword, and a Torch sets you up for immediate mobility and exploration. Where the Thief wants your hand and the Tinker wants to craft, you want to be in the fight.
Your defining special action is Swift Strike: after the dice are rolled in any battle you initiate, you may exhaust a Sword to deal one additional hit on top of what the dice already gave you. That extra hit isn't luck — it's a decision, and it turns a marginal roll into a devastating one at exactly the moment you choose.
Torch
Boot
Sword
Hammer. After each use, items exhaust — they flip face-down and sit unavailable until your Refresh step next Birdsong. Battle hits damage items instead of removing your figure, so keeping your rack healthy is a constant discipline.
Coin on your tracker), and then you may Slip — a free move into any adjacent clearing, no
Bags you're carrying.