Birdsong
Refresh Items
Flip exhausted items on your tracker back to their ready side, up to your Refresh limit. Your Refresh limit is 3, plus 1 for each Coin-class item you have on your tracker.
- Hint Skipping Refresh leaves your items unavailable for the turn. There is almost never a good reason to skip it — always use your full Refresh limit.
- Hint Any Swords you exhausted for Swift Strike or moving into Hostile clearings during your last turn come back online here. If you ended the previous turn item-light, Refresh is the moment your fighting capability is restored.
Slip (optional)
Move yourself to an adjacent clearing without exhausting a Boot. If a Hostile faction has pieces in your destination, you must still exhaust a Sword to enter.
- Hint Slip saves you a Boot — the only movement that waives that cost. Use it to shift one clearing without spending a Boot, as long as no Hostile faction has pieces in the destination.
- Hint As the Ronin, Slip often serves as the first step of a two-step approach: Slip adjacent to your target in Birdsong, then spend a Boot to arrive and fight in Daylight. You've effectively covered two clearings for the price of one Boot.
Coin-class item you have on your tracker.
Swords you exhausted for Swift Strike or moving into Hostile clearings during your last turn come back online here. If you ended the previous turn item-light, Refresh is the moment your fighting capability is restored.
Boot. If a Hostile faction has pieces in your destination, you must still exhaust a
Torch in a clearing with a ruin to draw the item hidden inside.
Crossbow to remove one enemy warrior or building from your clearing without starting a full battle.
Hammer to move one of your damaged items back to your tracker.
Bag-class item on your tracker. Then discard down to a maximum of 5 cards.