Background
The Vagabond is unlike any other faction on the board. You have no territory, no buildings, and no warriors — just a single wandering figure picking through the forest for useful items and forging quiet alliances with whoever is winning. Where others fight over clearings, you slip between the battles and collect the spoils.
The Tinker is the most resourceful variant of this wandering life. Where a disruptor raids and vanishes, the Tinker builds — or rather, scavenges and constructs. Your signature skill is Day Labor: once per turn you may pull a card from the shared discard pile matching the suit of your current clearing. In a game where cards are currency, that recurring advantage compounds fast.
You begin with an item kit slanted toward crafting, which makes you the Vagabond most capable of hammering raw cards into items and victory points from the very first turns.
Torch
Boot
Hammer
Bag