Background
The Vagabond is unlike any other faction on the board. You have no territory, no buildings, and no warriors — just a single wandering figure picking through the forest for useful items and forging quiet alliances with whoever is winning. Where others fight over clearings, you slip between the battles and collect the spoils.
The Arbiter is the enforcer variant of this wandering life — a scarred fighter whose reputation precedes them. While other Vagabonds specialize in theft or craftsmanship, the Arbiter specializes in violence, or more precisely, in the threat of violence deployed on someone else's behalf. Your signature ability is Protector: whenever a faction is defending a battle in your clearing, they may call on you before the dice roll. You contribute all your undamaged swords to their maximum hits — and you pocket a victory point for the service.
You begin with two swords and a solid mobile kit, positioning you as the Vagabond most naturally suited to the front lines from the very first turn.
Torch
Boot
Sword