Background
The Twilight Council is a peacekeeping body that convenes assemblies across the Woodland, hoping to draw the civil war to a close. Their play is structured around a unique two-phase rhythm: in Birdsong, you reveal cards face-up from your hand as a public commitment to actions — those cards sit visible in your play area all round. Then in Evening, you return them one by one and execute one powerful action per card.
Assemblies toggle between Closed (tent folded) and Governing (tent open). At Governing assemblies, your Governors rule prevents enemies from activating crafting pieces or placing, removing, or flipping any pieces outside of battle — a potent stranglehold on contested clearings. You also keep up to four Loyalists (warriors held off the board on your player board), ready to deploy at assemblies to shore up your position. And your Peacekeepers ability means your warriors join as backup defenders whenever enemies battle each other near your assemblies.