Tabletop Companion
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Vagabond (Thief) turn

Birdsong

Refresh Items

Flip exhausted items on your tracker back to their ready side, up to your Refresh limit. Your Refresh limit is 3, plus 1 for each Coin-class item you have on your tracker.

  • Hint Skipping Refresh leaves your items unavailable for the turn. There is almost never a good reason to skip it — always use your full Refresh limit.

Slip (optional)

Move yourself into an adjacent clearing without spending or exhausting any items, even if the destination is controlled by a faction that would otherwise require a Sword to enter.

  • Hint Slip is your only fully free movement — it costs nothing. Use it to reposition without burning a Boot when you just need to shift one clearing.

Daylight

Take Actions

Take as many actions as you like, in any order, as long as you have the required ready items to exhaust. Each action exhausts one or more items:

  • Move — Exhaust a Boot to move to an adjacent clearing. If a Hostile faction has any pieces there, also exhaust a Sword.
  • Battle — Exhaust a Sword to initiate combat in your current clearing against a faction present there.
  • Explore — Exhaust a Torch in a clearing containing a Ruin to take one item from it.
  • Aid — Exhaust an item matching a card you play to that faction, then give them the card. Improves your relationship with that faction and scores you VP.
  • Quest — Exhaust the two items listed on an active Quest card while in the matching clearing to complete the quest and claim its reward.
  • Strike — Exhaust a Crossbow to remove one enemy warrior or building from your clearing without starting a full battle.
  • Repair — Exhaust a Hammer to move one of your damaged items back to your tracker.
  • Craft — Exhaust the item(s) matching a card's craft cost to craft that card from your hand.
  • Hint Steal (Thief) — After any Move action that ends in a clearing where another faction has pieces, you may take one card at random from one of those players' hands. This is your defining advantage — move into occupied clearings often to drain opponents' options.
  • Hint Items get damaged during battle and from attacks by Hostile factions. Damaged items sit off your tracker and cannot be used until repaired with a Hammer.
  • Hint Each Aid action advances your Relationship track with the faction you help, unlocking better bonuses and higher VP per Aid as the relationship improves.
  • Hint A faction becomes Hostile toward you when you battle them at Indifferent standing — each battle degrades your relationship by one step. While they are Hostile, moving into any clearing where they have pieces costs an extra Sword exhaust.

Quest (Thief's Core Action)

When you complete a Quest by exhausting its required items in the matching clearing, discard the Quest card and choose your reward: draw two cards, or take the alternate reward listed on the card. A completed Quest may also score you bonus VP depending on how many Quests of that type you have already finished.

  • Hint Later Quests of the same type score more VP than earlier ones. Completing a run of similar Quests is more efficient than spreading across many different types.

Evening

Rest (if in a forest)

If you are currently in a forest (the spaces between clearings where only the Vagabond can be), move all your damaged items back to your tracker and flip all exhausted items to their ready side — a full item reset at no cost.

  • Hint Outside a forest, you can only repair items one at a time during Daylight by spending a Hammer. Resting in a forest fixes everything at once — plan your routes to pass through forests when your item load is battered.

Score by Coins

Score victory points equal to the number of Coin-class items on your tracker.

  • Hint Coin items both raise your Refresh limit during Birdsong and contribute directly to your Evening score. Accumulating Coins compounds your advantage each turn.

Draw and Discard

Draw 1 card, plus 1 additional card for each Bag-class item on your tracker. Then discard down to a maximum of 5 cards.