Birdsong
Refresh Items
Flip exhausted items on your tracker back to their ready side, up to your Refresh limit. Your Refresh limit is 3, plus 1 for each Coin-class item you have on your tracker.
- Hint Skipping Refresh leaves your items unavailable for the turn. There is almost never a good reason to skip it — always use your full Refresh limit.
Slip (optional)
Move yourself into an adjacent clearing without spending or exhausting any items, even if the destination is controlled by a faction that would otherwise require a Sword to enter.
- Hint Slip is your only fully free movement. Use it to close the gap to a battle target or quest clearing before Daylight begins — arriving one clearing closer before spending any items is a meaningful efficiency gain for a fighter.
Coin-class item you have on your tracker.
Sword to enter.
Boot to move to an adjacent clearing. If the destination is currently Hostile, also exhaust a
Torch in a clearing that contains a ruin to draw the item hidden inside.
Crossbow to remove one enemy warrior or building from your clearing without starting a full battle.
Hammer to move one of your damaged items back to your tracker.
Bag-class item on your tracker. Then discard down to a maximum of 5 cards.