Birdsong
Refresh Items
Flip exhausted items on your tracker back to their ready side, up to your Refresh limit. Your Refresh limit is 3, plus 1 for each Coin-class item you have on your tracker.
The Harrier starts with one Coin, so your opening Refresh limit is 4 — slightly above average from the first turn.
- Hint Skipping Refresh leaves your items unavailable for the turn. There is almost never a good reason to skip it — always use your full Refresh limit.
- Hint If your Torch is exhausted, refreshing it should be your highest priority — no Torch means no Glide, and no Glide guts your mobility. Make sure a Torch is always in your refresh window.
Slip (optional)
Move yourself into an adjacent clearing without spending or exhausting any items, even if the destination is controlled by a faction that would otherwise require a Sword to enter.
- Hint Slip moves you one adjacent clearing for free; Glide moves you anywhere for a Torch. Use Slip for short repositioning that doesn't justify spending a Torch — save Glide for the long-distance leaps that actually change your turn.
Coin-class item you have on your tracker.
Torch is exhausted, refreshing it should be your highest priority — no
Sword to enter.
Boots. You may land in a Hostile clearing using Glide without paying the extra
Crossbow to remove one enemy warrior or building from your clearing without starting a full battle.
Hammer to move one of your damaged items back to your tracker.
Bag-class item on your tracker. Then discard down to a maximum of 5 cards.