Birdsong
Raze
For each clearing on the map that has one of your mob tokens: remove all enemy pieces (warriors, buildings, and tokens) from that clearing, take one item from any ruin present in that clearing (removing the ruin if it is now empty), then roll the mob die once. If the die shows a clearing suit that matches an adjacent clearing, move the mob token there.
- Hint Mobs strip enemy pieces automatically before any action on your turn. A mob you placed last Evening is already doing work right now — you do not need to spend any action to trigger it.
Recruit
Place warriors on the board: place a number of warriors equal to your current Prowess value in the clearing where your Warlord stands, then place one warrior in each clearing that has one of your strongholds.
- Hint Your Prowess value starts at 1 and rises as you fill the Prowess track of your Hoard. More swords, hammers, teas, and crossbows in the Hoard means more warriors flooding the Warlord's clearing every Birdsong.
Anoint (if needed)
If your Warlord is not currently on the map, place it now. Replace any one of your warriors currently on the map with the Warlord, or place the Warlord in any clearing where you already have warriors.
- Hint While the Warlord is off the map you do not recruit extra warriors in a Warlord clearing during Birdsong, and you cannot Advance the Warlord in Daylight. Getting the Warlord back into the fight quickly is a priority.
Choose Mood
Replace the mood card in your Mood Card slot with any different mood card that does not show an item currently sitting in your Hoard. Your chosen mood's effect is active for the rest of this turn.
The eight moods are:
- Wrathful — deal one extra hit when you attack in the Warlord's clearing.
- Stubborn — ignore the first hit taken in battles in the Warlord's clearing.
- Relentless — after Advancing the Warlord with both a move and a battle, you may then either move the Warlord again with warriors or fight again in its clearing.
- Bitter — before each battle in the Warlord's clearing, remove mob tokens from that clearing and adjacent clearings; place one warrior per mob removed.
- Jubilant — when Inciting in the Warlord's clearing during Evening, roll the mob die up to four extra times to spread mobs to adjacent clearings.
- Rowdy — draw one extra card in Evening; draw two extra instead if the Warlord's clearing has three or more enemy pieces.
- Grandiose — this turn, perform Advance the Warlord before Command the Hundreds.
- Lavish — after Birdsong, permanently remove any number of Hoard items; place two warriors per item removed.
- Hint Any mood whose matching item is already in your Hoard is off the table this turn. As your Hoard fills, your mood choices narrow — opponents can predict your options, so try to keep Hoard slots open on tracks you care about most.
- Hint You must choose a different mood than the one you used last turn. You cannot repeat the same mood back-to-back, even if it would be ideal.