Tabletop Companion
en

Knaves of the Deepwood turn

Birdsong

Ready a Captain

Place one available Captain card face-up in your Acting Captain slot and gain its passive ability for the turn.

If that Captain's warrior is not on the map, place it in any forest (removing all Prisoners from that forest and all adjacent forests), but you take only 3 actions this Daylight instead of 4.

  • Hint Each Captain must act once before any can be chosen again. A Retired Captain is unavailable until all three have rotated — or until Take It Easy resets them all.

Daylight

Captain Acts (up to 4)

Take up to 4 Captain Acts in any combination:

  • Move — Move the Acting Captain (and any Skunks) to an adjacent clearing or forest.
  • Battle — Fight in the Captain's clearing. Have at Thee: each warrior hit is captured as a Prisoner (placed in an adjacent forest) rather than removed; if the Captain remains after battle, place 1 Acclaim in the clearing.
  • *Filch* (once per turn) — Craft using your Captain as the crafting piece, or steal 1 crafted item from an enemy faction in the Captain's clearing.
  • Item Action — Flip one face-up Stash item face-down to trigger its effect.
  • Hint Key item actions: Assault — battle and take every hit warrior as a Prisoner. Revel — place 1 Acclaim + 1 Skunk (or 2 Skunks if Acclaim already there). Gift — place 1 Acclaim + draw 1 card (or draw 2 if Acclaim already there). Serve — place 1 Acclaim, or craft using matching Acclaim. Dash — move the Captain twice, ignoring rule. Skirmish — move from a forest then battle, ignoring the first hit you take. Stash items only reset to face-up during Take It Easy.

Retire the Captain

After Captain Acts, flip the Acting Captain card face-down. That Captain is unavailable until all three have been Retired.

  • Hint Retiring is mandatory — you must Retire even if you took no actions. The rotation only advances when a Captain is Retired.

Evening

Mock the Powerful

Score 1 VP for every 2 Prisoners in forests, plus 1 VP for every 2 Acclaim tokens on the map. Round down each pool separately.

  • Hint Prisoners and Acclaim score independently — 3 Prisoners and 3 Acclaim gives 1 + 1 = 2 VP. Both persist between turns; you do not lose them after scoring.

Protect the Weak

You may spend cards matching a clearing's suit to place Skunks at Acclaim tokens on the map.

  • Hint Skunks placed here defend Acclaim tokens in contested clearings and give future Captains a presence to operate from.

Take It Easy (if triggered)

If all three Captain cards are now face-down, Take It Easy triggers: flip all Captains and all Stash items face-up, resetting the full rotation. Then the enemy faction with the most Prisoners may choose one clearing and pull all of their faction's pieces from adjacent forests into it.

  • Hint Use your most powerful items — especially Assault — on the third Captain's turn, right before the reset. Spend big, then recover everything immediately for the next cycle.