Background
The Minion of Mordred is Evil's foot soldier: no printed power, but the one advantage that matters — during the reveal ritual you opened your eyes and saw the whole conspiracy (special characters aside). While Good spends the game guessing, you know: who to shield, who to crown, and exactly which teams deserve a quiet Fail card.
Your art is restraint. In Quest, Evil's win condition explicitly punishes the obvious: fail three quests and Good still gets its Last Chance to name you all. A Minion who was never quite suspected of anything is worth more than one who won three quests loudly.