Tabletop Companion
en
← Learn

Field guide

How to play Wingspan

1–5 players (best at 3–4) Medium — engine builder

What is Wingspan?

Wingspan is a card-driven engine-builder by Elizabeth Hargrave in which you attract birds to three wildlife preserves on your personal player board. Each bird you play adds a power to one of your habitat rows, and those powers chain together into increasingly potent combinations over the course of the game.

The tone is relaxed and naturalistic — the cards feature real North American species with gorgeous illustrations and genuine biological trivia — but beneath the atmosphere sits a tight optimization puzzle. You're always weighing whether to grow a habitat, grab a high-value bird, or sprint toward an end-of-round goal before an opponent gets there first.

Setup

  1. Set up the bird feeder. Place the bird feeder dice tower in the middle of the table and roll all five custom food dice into it.
  2. Prepare the goal board. Lay out the goal board and randomly assign one end-of-round goal tile face-up for each of the four rounds.
  3. Prepare the bird card tray. Shuffle the bird card deck and reveal five cards face-up to form the tray.
  4. Give each player their components. Each player takes a player board, eight action cubes, and a random starting hand of five bird cards plus five food tokens.
  5. Draw and keep a bonus card. Each player draws two bonus cards (secret scoring conditions) and keeps one, discarding the other.
  6. Perform the starting exchange. Players simultaneously discard some birds and food tokens, trading them for replacements until everyone is satisfied with their starting hand — the player going last discards the most, and the player going first discards the least.

How to play

Wingspan is played over four rounds with a decreasing number of turns per round: 8, 7, 6, and 5 turns respectively. On your turn, place one action cube on your board and take the corresponding action. You always use the leftmost exposed slot in the row you choose, so each bird you add to a habitat pushes that row's base action further right and makes it more powerful over time.

The four actions are:

  • Play a bird — pay the bird's food and egg costs, place it in the matching habitat (forest, grassland, or wetland), then activate any "when played" powers
  • Gain food (Forest) — roll or reroll the birdfeeder dice and take food matching what you see; birds already in the forest may trigger bonus food or rerolls
  • Lay eggs (Grassland) — place eggs on your birds equal to what the slot shows; birds in the grassland can trigger bonus eggs
  • Draw bird cards (Wetland) — take cards from the face-up tray or the top of the deck; wetland birds can trigger bonus draws or let you look at extra cards

At the end of each round, everyone scores the current goal tile — most eggs in a habitat, most birds of a certain nest type, and so on — and the top scorers earn points recorded on the goal board. Then action cubes return to hand and the next round begins.

How to win

After four rounds, players tally points across several categories: bird card face values, bonus card points, end-of-round goal points, and one point each for every egg on a bird, every food token cached on a bird, and every card tucked under a bird. The player with the most total points wins.

Building a cohesive engine matters more than chasing individual high-value cards. A forest-heavy build generates food to play expensive birds quickly; a grassland-heavy build piles up eggs for end-game points; a wetland-heavy build cycles through cards to find the perfect chain. Most winning boards blend all three, unified by a bonus card that rewards a consistent theme — all predators, all birds with a certain wing span, all birds in a particular habitat.