What is The Crew?
The Crew: The Quest for Planet Nine is a co-operative trick-taking game by Thomas Sing for three to five players (with an official two-player variant). Rather than competing for the most tricks, you and your crewmates must steer specific cards — called tasks — to the players who have been assigned them. Complete every task and the whole crew wins the mission; fail a single one and everyone loses together.
The game unfolds as a campaign of 50 missions, each adding a new rule or constraint — a required order of task completion, a teammate who must win no tricks at all, or ever-scarcer chances to communicate. Because you cannot openly discuss your hand, every card you play is a clue to your teammates. Reading the table well and trusting your crew's signals is the real heart of the game.
New to trick-taking? A trick is one mini-round: someone leads a card, everyone else adds one card each, and the best card takes the lot. Two rules drive everything — you must play the led color if you have it, and the highest card of that color wins unless a trump (here, a rocket) lands on it. The Crew's twist is that winning tricks isn't the goal; steering them is. Some of the best plays in the game are deliberately losing a trick so exactly the right teammate wins it.