What is Terraforming Mars?
Terraforming Mars is a card-driven engine-builder by Jacob Fryxelius in which each player represents a corporation pouring resources into making the red planet habitable. Over a series of generations you raise the temperature, fill the oceans, and enrich the atmosphere — each improvement nudging your Terraform Rating upward and bringing the end of the game one step closer.
The depth lives in the project cards. Hundreds of them let you build power plants, seed forests, herd animals, and engineer asteroids — each one unlocking synergies with the cards already in front of you. Managing the tension between spending now to build your engine and spending now to raise parameters (and thus your income) is the central puzzle of every session.
Never played an engine builder? The loop is simpler than the table full of cubes suggests: each generation you buy a few cards, play the ones you can afford, and nudge your production tracks upward so the next generation pays you more. Every global parameter you push up also raises your Terraform Rating, and your TR is your base income — terraforming literally pays. The first generations feel poor for everyone; that's normal. The engine you assemble in the first hour funds the terraforming you do in the second.