What is Scythe?
Scythe is an asymmetric engine-building game by Jamey Stegmaier set in an alternate-history 1920s Eastern Europe. Each player leads a unique faction, racing to build an economic engine — producing resources, recruiting workers, deploying hulking mechs, and expanding across a richly illustrated hex map — all while eyeing the same contested territories.
Turns are deceptively quick: you place your action token on one section of your personal player mat and resolve up to two actions. The tension comes from knowing you cannot return to that section next turn, so every choice shapes your next move as much as the current one. Powerful faction abilities and the looming threat of combat make each game feel distinct.
New to engine builders? Think of your player mat as a machine with four levers. Each turn you pull one lever: its top half is a small, cheap action (gather, move, trade), and its bottom half is a big, expensive one that permanently improves your machine — cheaper costs, better yields, new abilities. Early turns feel modest; late turns cascade. And despite all the mechs on the table, Scythe is mostly a farming and economy game — battles are rare, and the threat of one does more work than the fight itself.