What is Ruins?
Ruins is a climbing card game by John D. Clair in which rival expeditions race to excavate a lost world. Each round you try to play every ruin card out of your hand before your opponents do: someone leads a set of matching ruins, and each player in turn must play the same number of ruins at an equal or higher rank — or pass. Going out early is worth victory points; being the last one holding cards costs you one.
The twist is Clair's signature card-crafting. The ruin cards live in transparent sleeves, and whenever you play ruins you may permanently upgrade them — spend lit torches to slide discovery cards into the sleeve for new powers, or add one of your two claim cards so the ruin returns to you round after round. Every game the shared deck grows stronger and more personal, and the ruins you invest in keep paying you back.
Never played a climbing game? The core loop is simple: someone leads a set of cards, each player after them must beat it with the same number of cards or pass, and the last one standing leads next. Ruins builds two ideas onto that chassis — your cards improve permanently as the game goes on, and points only ever come from emptying your hand before the others.