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Field guide

How to play Pandemic

2–4 players (best at 3–4) Medium — co-operative hand management

What is Pandemic?

Pandemic is a co-operative game by Matt Leacock in which a team of disease-fighting specialists races to discover cures for four dangerous diseases spreading across the globe. Every player acts, draws, and worries together — there are no individual winners, only a shared victory or a shared defeat.

The tension is relentless. Disease cubes pile up faster each time an Epidemic card appears, and a single chain of outbreaks can unravel a careful plan in seconds. Success comes from communicating openly, routing the right cards to the right hands, and always keeping one eye on the outbreak and infection-rate trackers before they reach the red zone.

Setup

  1. Place the board in the center. Set the outbreak marker to 0 and the infection-rate marker to its starting (lowest) space.
  2. Seed the board: Shuffle the infection deck. Draw 9 cards one at a time — place 3 cubes (matching each city's color) on the first 3 cities, 2 cubes on the next 3, and 1 cube on the last 3. Shuffle those 9 drawn cards face-up to form the infection discard pile.
  3. Build the player deck: Shuffle the city and event cards together. Divide the deck into equal piles — one pile per Epidemic card (use 4 for introductory, 5 for standard, 6 for heroic difficulty). Tuck one Epidemic into each pile, shuffle each pile individually, then stack the piles to form the draw deck.
  4. Deal starting hands: 2 players → 4 cards each; 3 players → 3 cards each; 4 players → 2 cards each.
  5. Assign roles: Each player draws a random role card and takes the matching colored pawn along with any starting equipment the role provides.
  6. Set up Atlanta: Place all pawns in Atlanta and put one research station there — Atlanta is the CDC home base and the only starting research station in the game.
  7. First player: The player who most recently traveled by plane goes first — or choose randomly.

How to play

Play proceeds clockwise. On your turn you move through three mandatory phases in order: do 4 actions, draw 2 player cards, then infect cities.

Actions let you move around the board, build research stations, and manage the spread of disease:

  • Drive / ferry — move to a city connected by a line on the map
  • Direct flight — discard a city card to fly to that city
  • Charter flight — discard the card matching your current city to fly anywhere
  • Shuttle flight — move between any two cities that each have a research station
  • Build a research station — discard the card matching your current city
  • Treat disease — remove one cube (or all cubes if cured) from your current city
  • Share knowledge — give or take a city card with a teammate who is in the same city as you, and the card must match that shared city
  • Discover a cure — at a research station, discard 5 cards of the same color to cure that disease

After acting, draw 2 cards from the player deck. If you draw an Epidemic, immediately infect the bottom city of the infection deck heavily, then shuffle the infection discard pile and place it on top of the deck — intensifying future infections. Hand size is capped at 7; discard down if needed.

Finally, flip infection cards equal to the current infection rate and add one cube of the matching color to each city. If a city would receive a 4th cube of one color, it outbreaks instead — spreading one cube to every neighbor, which can trigger further chain outbreaks.

How to win

The team wins the moment the last of the four disease cures is discovered — even mid-turn. You lose as a group if any of three conditions is met: the outbreak marker reaches 8, the player draw deck runs out of cards, or any color of disease cube runs out of supply.

Focus your early actions on routing 5 same-color cards to one player and getting them to a research station — the first cure dramatically slows one threat. Talk through every turn together: plan who moves where, who treats, and who holds which cards. Preventing outbreaks by treating cities before they reach 3 cubes is almost always worth the action cost.