Tabletop Companion
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Faramir

The steady captain who holds Gondor's wall so the Ring can slip past unseen.

Medium

Background

Faramir, second son of the Steward, is the ranger-captain who patrols Ithilien and guards the eastern approaches to Gondor. Where his brother Boromir craved glory, Faramir keeps the quiet discipline of a woodland ranger — patient, watchful, and unwilling to touch the Ring even when it lies within his reach. That restraint is his strength on the board.

You begin at Minas Tirith, the White City and the last great fortress standing between Sauron's armies and the free lands of the West. It is the anvil on which the Shadow will break — or the haven that falls and drags the team's hope down with it. As Faramir you stand watch over Gondor's blue army, ready to blunt every Orc host that marches out of Mordor while the Ring-bearer creeps toward Mount Doom far to the east.

How you win

There is only one shared victory: complete every Objective, with Destroy the One Ring finished last. Faramir wins the game by making sure Gondor never breaks. If Minas Tirith or another southern haven falls, the whole team bleeds hope — and hope is the life total you are all defending.

Your contribution is defensive stability. You hold the line in the south so the rest of the party can push objectives elsewhere and so Frodo's slow march east is never overtaken by a collapse behind him. Keep Gondor's strongholds standing, thin the Orc hosts before they reach a haven, and every turn you buy the team is a turn closer to the Cracks of Doom.

How they play

Faramir is a frontline defender who leans on the six actions built for war and supply. His core loop is Muster and Attack: at Gondor's blue locations you spend Friendship to add fresh troops, then throw them at the shadow troops pressing your havens. When you Attack, remember it also shifts the Eye of Sauron onto your region — a welcome side effect, because every turn the Eye lingers on Gondor is a turn its gaze is off Frodo.

As a ranger-captain he also values the quieter actions. Prepare at a haven to bank Valor and Stealth tokens — Valor lets you 'Show Valor' to sweep extra Orcs off the field after a battle roll, and it fuels Capture: spend 3 Valor to seize a nearby shadow stronghold that one of your troops holds with no shadow troops on it, turning that fortress into a haven and gaining the team 2 hope. Use Travel to shuttle Gondorian troops along the battle lines to wherever the wall is thinnest, and if a teammate shares your location, Fellowship to hand off a region card matching the south. Think of yourself as the team's shield: absorb the Shadow's blows so the sword-arms elsewhere stay free.

Strengths

  • Starting at Minas Tirith puts you at the most important defensive point on the southern map. You are already in position to hold the haven whose fall would cost the team 3 hope — no travel required to start doing your job.

  • You sit right on top of the Gondor (blue) army, so Muster and Attack are cheap and immediate for you. Few heroes can generate and command a standing defense as naturally as Faramir does.

  • Every time you Attack, the Eye of Sauron shifts to your region. By fighting hard in the south you deliberately draw Sauron's gaze onto yourself and away from Frodo — turning your defense into cover for the Ring-bearer.

Weaknesses

  • !

    Frodo starts in the far northwest and Faramir in the far south. You cannot directly escort the Ring-bearer or feed him symbols by hand early on — your help reaches him indirectly, through the pressure you relieve.

  • !

    Holding Gondor means standing where the Orc hosts hit hardest. Battle results like Overrun and Nazgûl! can chew through your troops fast, and a single bad Advance can send a wave crashing into your haven.

  • !

    Mustering costs Friendship and capturing costs a steep 3 Valor. If you spend your whole hand feeding the defense, you'll have little left to Prepare tokens or send symbols to teammates who need them.

Tips & tricks

  • Tip

    Never let Minas Tirith or another southern haven sit empty with shadow troops nearby — a haven that falls becomes a shadow stronghold and costs 3 hope. Keep at least one blue troop garrisoned there at all times.

  • Tip

    Prepare at your haven to stockpile Valor tokens between attacks. 'Show Valor' turns a mediocre battle roll into a clean sweep of Orcs, and a saved reserve of Valor is what lets you Capture a shadow stronghold — the full 3 Valor — the moment the opening appears.

  • Tip

    If a teammate runs Boromir or another Gondor hero, share the southern front. Mustering the same blue army from two hands lets you field a real wall — and one of the two of you can peel off to Capture Mordor's border strongholds while the other holds.

  • Tip

    Time your Attacks to pull the Eye of Sauron onto Gondor right before Frodo needs to travel. While the Eye sits on your front, Sauron's gaze — and any Nazgûl the Shadow deploys to the Eye — land on Gondor instead of the Ring-bearer, keeping Frodo's region clearer and his searches far less deadly.