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Aragorn

The ranger who walks beside Frodo when the road is darkest — and the captain who rallies the Free Peoples when it is time to fight.

Easy

Background

Long before he is crowned, Aragorn is Strider — a weather-worn ranger of the North who knows every hidden path in Eriador. He begins at the Weather Hills, the lonely highland of Amon Sûl that sits squarely across Frodo's earliest road out of the Shire. No hero is better placed to meet the Ring-bearer on that first perilous stretch and shepherd him toward safety.

As the story unfolds, Strider becomes the returning king: a rallying figure who draws the scattered armies of the Free Peoples together and leads them into battle. On the board he is your all-rounder — mobile enough to escort Frodo, martial enough to break shadow troops, and inspiring enough to hold the line where hope is thinnest.

How you win

There is only one victory, and the whole table shares it: complete every Objective card, then let Frodo cast the Ring into Mount Doom last. Aragorn wins the game not by scoring but by keeping Frodo alive and the road ahead clear.

Your contribution is protection and momentum. Early on you meet Frodo near the Weather Hills and travel alongside him, spending Stealth so his movement doesn't trigger a dangerous search. As the map heats up you become the team's battle answer — clearing shadow troops that threaten havens and Frodo's path, shifting the Eye of Sauron off the Ring-bearer every time you Attack, and standing where the pressure is greatest so your more fragile allies can do their work. Every point of hope the Fellowship loses is a step toward defeat; Aragorn's job is to make sure that step never comes.

How they play

Aragorn leans on two of the six actions above all — Travel and Attack — backed by the Stealth and Valor symbols the team draws on constantly.

  • Travel is his signature. He moves well and brings friendly troops and characters along with him, which makes him the ideal escort: pair up with Frodo and cover the Ring-bearer's move with Stealth instead of risking a search.
  • Attack is where he shines when swords are needed. Fight where friendly and shadow troops share a location — this shifts the Eye onto that region and off Frodo, then you roll a battle. Aragorn is a hero you're happy to send into that fight.
  • Fellowship and Prepare round him out: Prepare at a haven, discarding a region card to bank a Stealth, Valor, or Friendship token for the escorting, capturing, and rallying ahead — and use Fellowship to pass a region-matching card to the teammate who needs it most.

Think of him as the connective tissue of the team — the character who can be wherever the crisis is this turn, because he can get there and win the fight when he arrives.

Strengths

  • The Weather Hills sit right on Frodo's early road out of the Shire. No hero reaches the Ring-bearer sooner in that first fragile stretch, so Aragorn can begin escorting and covering searches while everyone else is still getting into position.

  • Aragorn travels well and brings friendly troops and characters with him. That mobility lets him redeploy to whatever corner of the map is on fire — a threatened haven, a Nazgûl closing on Frodo, or a stronghold ripe to capture.

  • As a captain of the Free Peoples he's a hero you want at the front of a battle. Sending Aragorn to Attack both clears shadow troops and drags the Eye of Sauron off Frodo onto the region you're fighting in.

Weaknesses

  • !

    Aragorn is a single character — one of a player's two — and the map is wide. He can answer one crisis a turn, not three; if the shadow presses in several regions at once, he simply can't cover them all.

  • !

    The more he glues himself to Frodo as a bodyguard, the less he's free to fight fires elsewhere. Tying Aragorn to the Ring-bearer is often correct, but it costs the team its most flexible piece.

  • !

    Covering Frodo's travel with Stealth and winning battles with Valor burns through cards and tokens fast. If Aragorn isn't kept topped up with symbols, his escort-and-fight routine stalls at the worst moment.

Tips & tricks

  • Tip

    In the opening turns, march toward Frodo and travel together. Spending Stealth to cover his movement is almost always cheaper than gambling on a search with Nazgûl and shadow troops nearby — every point of hope you save early matters.

  • Tip

    When the Eye of Sauron settles on Frodo's region, look for a location where you can Attack. A well-timed battle pulls the Eye onto that region instead, buying the Ring-bearer safer searches while you thin the enemy.

  • Tip

    Between crises, Prepare at a haven — discard a region card for a Stealth or Valor token — and use Fellowship when you share a location with a teammate to pass a region-matching card to whoever needs it most. A stocked Aragorn is a ready Aragorn.

  • Tip

    When the team wants to Capture a shadow stronghold — turning it into a haven and gaining hope — Aragorn is a natural leader for the assault: travel in with friendly troops, clear out any shadow troops in a battle first, then spend Valor to take the stronghold.