Play passes clockwise. On your turn, take these steps in order:
Roll the dice — roll all six dice. You may reroll any number of them up to two more times (three rolls total), setting aside any faces you want to keep between rolls. You are never forced to reroll.
Resolve the kept dice:
- Number faces (1, 2, 3) — three of a kind scores that number in Victory Points; each additional matching die beyond three adds 1 VP.
- Claw faces — each claw deals 1 damage. If you are inside Tokyo, you damage every monster outside; if you are outside, you damage the monster(s) inside Tokyo.
- Heart faces — each heart heals you 1 life point, up to your maximum of 10. You cannot heal while you occupy Tokyo.
- Energy faces — each energy gives you 1 energy cube to spend on power cards.
Enter or yield Tokyo — if your claws dealt damage and Tokyo City (or Tokyo Bay) is empty, you must move your monster in and immediately score 1 VP. If you are outside Tokyo and your claws hit the monster currently inside, that monster's controller may choose to yield: they leave Tokyo and you must move in (scoring 1 VP for entering). A monster in Tokyo scores 2 bonus VP at the start of each of their turns.
Buy power cards — spend energy cubes to purchase one or more face-up power cards from the shop. After any purchase, refill the shop to three cards. Some cards are permanent (kept in front of you); others are one-time effects discarded after use. You may also discard the entire shop for 2 energy and draw fresh cards.
A monster eliminated by taking damage to 0 life is out of the game.