On your turn you choose one of three options:
- Place a worker — send one of your available workers to an open location on the board or on a card in your city. Basic locations provide resources (twigs, resin, pebbles, berries) or let you draw cards. Forest locations offer more powerful or flexible actions. Locations marked with a closed circle are exclusive; open circles allow multiple workers.
- Play a card — pay the resource cost of a card from your hand or from the Meadow and add it to your city. Your city can hold a maximum of 15 cards. You may also play a card for free if it is a Critter that matches a Construction already in your city — cover the construction's critter icon with a token to show it has been used.
- Prepare for Season — when you are ready, take this action to recall all your workers, gain new ones from the Ever Tree (one extra each season), and perform the season's bonus action. Spring and Autumn trigger all Production cards in your city, generating their resources for free; Summer lets you draw two cards from the Meadow.
Card types and their synergies are the heart of the game. Construction cards (brown/gray) provide resources, unlock free Critters, and grant passive abilities. Critter cards (tan) offer powerful active or passive powers. Both types earn points. As your tableau grows, city synergies can generate cascading resources, extra card draws, or bonus point-scoring opportunities.
Events can be claimed by any player whose city meets specific criteria — but claiming one requires placing a worker on that event's space on the board. Meeting the criteria alone does not claim it automatically. Basic events sit open on the board; special events require particular combinations of cards. Each claimed event scores points and is exclusive — once taken, it's gone.