What is Everdell?
Everdell is a worker placement and tableau-building game set in a sun-dappled forest valley where woodland critters are building the cities of tomorrow. Over four seasons you deploy animal workers to gather resources and use those resources to construct buildings and recruit critters into your personal city — a tableau of up to fifteen cards, each adding points, abilities, or both.
The game has a satisfying physical centerpiece: a tall cardboard Ever Tree from which worker pieces hang at the start, tumbling down into play as the seasons change. Beneath the spectacle is a tight decision space where your card combinations snowball, and knowing when to "Prepare for Season" — trading your workers for fresh ones and a bonus — is the central tempo puzzle.
New to worker placement? Every turn is exactly one simple action: put a worker on a spot and take what it offers, play a card into your city, or — when your workers are all deployed — Prepare for Season to call them home, gain new ones, and collect a bonus. The whole game is choosing among those three at the right moment; the seasons are a personal clock, and each player runs theirs at their own pace.