What is Carcassonne?
Carcassonne is a tile-laying game by Klaus-Jürgen Wrede in which players collectively build a medieval landscape of cities, roads, monasteries, and fields. On each turn you draw one land tile, fit it into the growing layout, and optionally commit a follower — called a meeple — to claim a feature for points.
The rules are easy to learn in a single round, yet the decisions run deep. Every tile placement shapes the shared map, and the choice of when to plant a meeple, which feature to claim, and when to retrieve followers through scoring keeps the tension alive from the first tile to the last.
Never played a tile-layer? The loop could not be friendlier: draw one tile, add it to the map like a jigsaw piece, then decide whether to stake a meeple on what you just placed. Meeples on roads, cities, and monasteries come home when their feature is finished and scored — meeples in fields lie down for good — so the real game is spending a supply of seven wisely: claim things that will finish soon, and never let your whole crew get trapped in projects that will never close.