What is Azul?
Azul is a tile-drafting abstract by Michael Kiesling in which you claim colorful ceramic tiles from shared factory displays and arrange them on your personal wall. Each round you compete with your opponents for the colors you need, knowing that whatever you can't fit on your board costs you points.
The rules are few and the turns are swift, but the tension is real — the right tile at the right moment can accelerate your wall while leaving rivals starved of what they need. Every draft decision ripples across the table, making Azul feel surprisingly sharp beneath its elegant surface.
Never played a drafting game? The loop is this: a handful of tiles is laid out in the open, players take turns claiming some of them, and what you leave behind becomes someone else's opportunity. Azul adds one honest constraint — everything you take must fit somewhere on your own board. So each turn is really two questions at once: what do I need? and what does it hand to everyone after me? That's the whole game, and it's plenty.